Teddy Bear, Teddy Bear, turn around,
Teddy Bear, Teddy Bear, touch the ground
Teddy Bear, Teddy Bear, show your shoe
Teddy Bear, Teddy Bear, that will do!
Teddy Bear, Teddy Bear, go upstairs-
Teddy Bear, Teddy Bear, say your prayers-
Teddy Bear, Teddy Bear, turn out the lights-
Teddy Bear, Teddy Bear, say good-night!
submitted by Penny Raile
Some of the games I remember playing at Blue Ridge include:
Annie Annie Over
It is played over a lower building that you can throw a ball over and be able to run all the way around it. You call out Annie-Annie Over and throw the ball over the building to the kids on the other side. If they catch the ball they can sneak around the building and throw the ball at you or catch you and tag you. You have to keep an eye open for them coming and beat them to the other side of the building. If you make it then that is your side but if you are tagged then you are on their side. There can be an even number of kids on each side to start with. When there are three-four kids on a side they can split up and some go each way and then you don't know who has the ball. If the ball is not caught then they can wait a moment to try and fool you and then holler out Annie-Annie Over and throw the ball back. If the ball doesn't go over the building, the throwers can yell 'Pigtail!', and then try to throw it again. The ball must be caught in order to run around the building after you. When the last kid on a team is tagged then that team wins.
Crack the Whip
You need at least probably 6 people for the game to be effective but the more the better. You all hold hands like you would for Red Rover. Someone is picked to be the leader and someone as the caboose. The leader just starts running around like crazy and everyone else follows, being sure not to let go of hands. Eventually after everyone has been running with full speed and making sharp turns the caboose and/or people next to him get sent flying because of the force of everyone running and turning. This is a lot of fun but be prepared to get dirty if your on the end. Also the leader and caboose can use two hands to hold on to the one person the are connected to. The caboose tries as hard as she/he can not to let go.
In this game, the kids form two opposing lines and attempt to "break through" the opposing team's line.
At first, two teams are chosen of equal size, and they form two lines, facing each other and holding hands.
One side starts by picking a person on the opposing team and saying "Red Rover, Red Rover, send <Jason> right over"
Jason then lets go of his teammates and begins a headlong rush for the other line. His goal is to break through the line by overpowering the kid's hold on each other.
If Jason breaks through, he chooses one person for the opposing team to join his team, and they both go back and join in their line.
If he fails to break through, Jason becomes part of the other team.
Each team alternates calling people over until one team has all the people and is declared the winner.
Note that since all the players are on the winning team at the end, there really are no losers in this game.
One person is chosen to be "Simon" the others stand in a strait line. The Simon then calls out an action for the children to follow. It can be anything like.... touch your toes jump 10 times on 1 foot...... The Simon when giving an action can simply state the action by it self..."touch your ears" and whoever does it is out and has to sit down. Or the Simon can say "Simon says, touch your ears" and them everyone must follow the instruction. You can vary the actions according to the age group of children you are playing with. The last person who is standing can then be "Simon"!